VR Experience / Interactive Storytelling

Once Known as Insects

A VR Experience About Extinction

Collaboration with Mikkel Høgh
2nd Year Exam at DMJX
Unreal Engine 5VRInteractive CampaignStorytelling

Project Overview

The Brief

The brief was to create a campaign for a fictional organization to help save insects and bring attention to biodiversity. We needed to create something that would make people understand the critical importance of insects in our ecosystem.

Our Approach

Instead of traditional campaigning, we chose to create an immersive VR experience that would let people experience firsthand what a world without insects would look like, making the message more impactful and memorable.

The Challenge

Create a campaign for a fictional organization to help save insects and bring attention to biodiversity. The project needed to educate people about the critical role insects play in our ecosystem and what would happen if they disappeared.

The Challenge

The Solution

We developed an immersive VR experience that puts users in the shoes of 17-year-old Rose, exploring her great-great-grandfather's house. He was a renowned insect researcher who tried to warn humanity about the impending extinction crisis.

The Solution

The Experience

Players navigate through a haunting, post-apocalyptic world where the absence of insects has led to ecological collapse. Through environmental storytelling and interactive elements, users discover the researcher's warnings and witness the consequences of ignoring them.

The Experience

Technical Implementation

VR Development

VR Development

Built using Unreal Engine 5, we created a playable demo for the presentation.

Distribution Strategy

Distribution Strategy

Google Cardboard-style VR headsets designed as promotional flyers, with QR codes linking to a companion mobile app containing the demo.

Interactive Storytelling

Interactive Storytelling

Environmental storytelling techniques combined with interactive elements to create an emotionally engaging narrative experience.

Project Outcomes

  • Successfully completed as 2nd year exam project at DMJX
  • Demonstrated innovative approach to environmental awareness campaigns
  • Showcased potential of VR for educational and awareness purposes
  • Created accessible VR solution using Google Cardboard technology

Team & Credits

Creative Development & Design

Nicklas Stampe Raabjerg

Environment Design & 3D-Modeling

Mikkel Høgh

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